(set: $fear to 0)(set: $blueClockCleared to 0)(display: "FearMeter")You are Rien, a tree spirit... not in your usual forest... You found yourself in a hallway... It’s sterile, buzzing with fluorescent lights... Find a way to escape these halls. There are only three rules: 1. If something seems suspicious, best avoid it. 2. Control your fear, otherwise...(set: $sawRiddle to 0) 3. Do NOT, under ANY circumstances, take a **right** turn. [[Walk down the hallway|Node0]](set: $fear to $fear + 1)(display: "FearMeter")Area 1: The hallway turns. Down the hallway, you sensed a faint IKEA smell. It lingers in the air. Was it meatballs? Despair? Both? Continue down the hallway, you came to another choice. [[Go left|Node 2A]] [[Go slightly more left|Node 2B]] (if: $sawRiddle > 0)[[[ DO NOT ENTER|DO NOT ENTER]]](set: $fear to $fear + 3)(display: "FearMeter")Area 2: A single table stands in the hallway, assembled wrong. You feel judged. [[Left|Node 2C]] [[Slightly Left|Node 2D]](set: $fear to $fear + 2)(display: "FearMeter")Area 3: You hear whispers. They’re arguing about whether ‘slightly more left’ is technically ‘left.’ And that 'left' is technically 'right'... [[Left|Node 3A]] [[Slightly Left|Node 3B]](set: $fear to $fear - 2)(display: "FearMeter")(set: $2BBtnProg to 0)(if: $2BButtons < 4)[(set: $2BButtons to 0)]Area 4: This room has a soft, comfy sofa. Probably made of cotton. On top of the sofa, a panel with 4 buttons. [[Left|Node 3C]] [[Slightly Left|Node 3D]] (if: $2BButtons < 4)[ [[Use buttons|Node 2B - Buttons]] ](set: $fear to $fear + 4)(display: "FearMeter")Area 5: This room has a lot of wreckage, but it doesn't seem normal... Almost looks like glitch in a video game. What now? [[Left|Node 3C]] [[Slightly Left|Node 3F]](set: $fear to $fear + 8)(display: "FearMeter")Area 6: The lights in this room flickers... you feel that something is... off. (set: _dr to (random:0,10)) [[Go left|Node 3F]] [[Go slightly more left|Node 3G]] (if: _dr >= 7)[[[Go right|Mimic]]](set: $fear to $fear + 1)(display: "FearMeter")Area 7: A tree is in the middle of the room... it doesn't look healthy... almost as if it's dying. As a tree spirit, looking at the tree feels like something stabbing your poor heart... (if: $treeLever is 0)[ A lever appears beside the tree... ] [[Left|Node 4A]] [[Slightly Left|Node 4B]] (if: $treeLever is 0)[ [[Pull the lever|Node 3A - Pull Lever]] ] (set: $fear to $fear + 2)(display: "FearMeter")Area 8: You saw a room full of clocks... Particularly, a silver, analog clock showing 4:29 A golden, analog clock showing 12:16 And then, a blue, digital clock showing... 5:75 P.M. [[Left|Node 4D]] [[Slightly Left|Node 3G]](set: $fear to $fear + 1)(display: "FearMeter")Area 9: A smooth, quartz pedestal sits in the middle of the room. A keypad is fastened onto it... [[Left|Node 4A]] [[Slightly Left|Node 4C]] (if: $blueClockCleared is false)[ [[Use Keypad|Node 3C - Use Keypad]] ](set: $fear to $fear + 1)(display: "FearMeter")Area 10: A table with a flower pot on top of it. There’s a door labeled “EXIT.” Below it: “Only those who embrace leftness shall pass.” [[Left|Node 3E]] [[EXIT Left|Node 1B]](set: $fear to $fear + 4)(display: "FearMeter")Area 11: You found yourself in a dimly lit room. (set: _puzzlesCleared to 0) (if: $blueClockCleared is true)[(set: _puzzlesCleared to _puzzlesCleared + 1)] (if: $treeLever > 0)[(set: _puzzlesCleared to _puzzlesCleared + 1)] (if: $4HLamp is true)[(set: _puzzlesCleared to _puzzlesCleared + 1)] (if: $4JRejected is true)[(set: _puzzlesCleared to _puzzlesCleared + 1)] (if: $2BButtons >= 4)[(set: _puzzlesCleared to _puzzlesCleared + 1)] (set: _redLight to 5 - _puzzlesCleared) (if: _redLight > 0 and _puzzlesCleared > 0)[ The room is lit up by only _redLight red light(s) and _puzzlesCleared green light(s).](else-if: _redLight > 0)[ The room is lit up by only 5 red lights.](else:)[ The room is lit up by only 5 green lights. ] [[Go left|Node 4D]] [[Go slightly more left|Node 2A]] (if: _puzzlesCleared >= 5)[[[Go straight|Node 5A]] ] (set: $fear to $fear - 3)(display: "FearMeter")Area 12: This hallway gives a sense of nostalgia and innocence. You suddenly remember a time when directions made sense. But then... your memory fades... [[Left|Node 4E]] [[Slightly Left|Node 4I]](set: $fear to $fear - 1)(display: "FearMeter")Area 13: This is a mysteriously blank room... it's completely white and brilliantly lit. [[Left|Node 4G]] [[Slightly Left|Node 4G]](set: $fear to $fear + 1)(display: "FearMeter")Area 14: You came to this hallway. It has coloured lights in it, you almost had a feeling of Christmas... (set: _randomTeleport to (random:0,100)) [[Go left|Node 1A]] (if: _randomTeleport < 80)[[[Go slightly more left|Node 2A]]](else: )[[[Go slightly more left|Node0]]](set: $fear to $fear + 1)(display: "FearMeter")Area 15: You saw a television. It has no signal, and shows only 4 bars on the screen. The colours of the bars are blue, red, blue, yellow. The length of the bars are long, short, short, long. [[Go left|Node 1A]] [[Go slightly more left|Node 1B]](display: "FearMeter")You pulled the lever, though... you don't know what it does. (if: $treeLever is 0)[ (set: $treeLever to 1) ] [[Continue|Node 3A]](set: $fear to $fear - 2)(display: "FearMeter")Area 16: Forest wallpapers adorns this room. As a tree spirit, you felt like you are at home... but you're not. [[Go left|Node 4E]] [[Go slightly more left|Node 4F]] [[Go even more left|Node 4H]](display: "FearMeter")It seems like the keypad allows 4 numerical digits. It also shows a picture of a blue digital clock. What should you key in? (input-box:2bind $blueClockInput,"==X==",1) [[Enter|Node 3C - Enter Key]](display: "FearMeter")(if: $blueClockInput is "1775" or $blueClockInput is "1815")[ You felt a slight rumble in the ground. You can sense it with your tree spirit's senses... (set: $blueClockCleared to true) ](else: )[ Nothing happened. ] [[Continue|Node 3C]](set: $fear to $fear + 1)(display: "FearMeter")Area 17: You saw the door to the left. It bears a sign: "You must be frightened to enter this door." What could it mean? (if: $4JRejected is false)[[[Go left|Node 4D - Attempt to Enter]]](else:)[[[Go left|Node 4F]]] [[Go slightly more left|Node 4C]](set: $fear to $fear + 7)(display: "FearMeter")Area 24: It's dark in here... the room is only lit up by a candle. You felt uneasy... [[Go straight|Node 5B]] [[Go left|Node 3G]](set: $fear to $fear + 9)(display: "FearMeter")Area 25: This room is even darker than the previous room. A circle of mushroom lits up the room poorly... [[Go left|Node 5A]] [[Go back|Node 5A]] (if: $sawRiddle is 1)[[[Sit within the mushrooms|The end - 1]]](set: $fear to $fear + 2)(display: "FearMeter")Area 20: You find a mirror in this room. A sticky note reads: “The exit is not a direction. It’s a decision. Sit within the FROG CHAIRS, and you will be released.” (set: $sawRiddle to 1) (set: $blackVoid to 1) [[Go left|Node 4B]] [[Go slightly more left|Node 3F]](set: $fear to 0)(set: $4JRejected to false)(set: $blueClockCleared to false)(set: $treeLever to 0)(set: $4HLamp to false)(set: $2BButtons to 0)(display: "FearMeter")Area 0: A rumble can be felt with your sensitive tree spirit senses... a voice silently whispers... "everything has been edRoikHgEn..." Despite that, you feel calm and collected, with all that soft ambient beside you... as if the fears latching onto you dissipated... Down the hallway, you saw two arrows point forward: “Left” and “Slightly More Left.” [[Go left|Node 1A]] [[Go slightly more left|Node 1B]](set: $fear to $fear + 6)(display: "FearMeter")Area 18: This room glows eeriely red... there's only a plastic chair in the middle of the room. It makes you unnerving... [[Go left|Node 2D]] [[Go slightly more left|Node 1B]] [[Go right|Mimic]](set: $fear to $fear + 1)(display: "FearMeter")Area 22: Two doors, left and slightly more left. The one on the left says "Confusion" while the one on the slightly more left says "Reset". (set: _rt to (random:0,6)) (if: _rt is 0)[[[Go left|Node 1A]]](else-if: _rt is 1)[[[Go left|Node 2A]]](else-if: _rt is 2)[[[Go left|Node 3B]]](else-if: _rt is 3)[[[Go left|Node 3F]]](else-if: _rt is 4)[[Go left|Node 2D]](else-if: _rt is 5)[[Go left|Node 4F]](else-if: _rt is 6)[[[Go left|Node 4I]]] [[Go slightly more left|Node0]](set: $fear to $fear + 3)(display: "FearMeter")Area 19: The hallway in here is dimly lit. But it also seem like you have a lot of choices in here. [[Go left|Node 4I]] [[Go slightly more left|Node0]] [[Go even more left|Node 3A]] [[Go further down the left|Node 3B]] [[Go to the most left |Node 2C]](display: "FearMeter")Area 21: (if: $4HLamp is false)[You found a hidden hallway! Down the hallway is a tiny room. The furnitures are laid out on a wooden, circular table, it seems like it is designed for mice. This room has a soft ambience, it makes you feel confident. (if: $fear > 4)[(set: $fear to $fear - 4)](else:)[(set: $fear to 0)] ](else:)[This was supposed to be the room with the mice-sized furnitures. All lamps are still out and it scares you... (set: $fear to $fear + 4) ] (if: $4HLamp is false)[Oddly enough, one of the three lamps in this room is lit.] [[Go left|Node 2B]] [[Go slightly more left|Node 3C]] (if: $4HLamp is false)[ [[Turn the lamp on|Node 4H - Turn on lamp]] ](display: "FearMeter")You turned on the lamp. But then, you felt a rumble, and suddenly... all three lamps went out! (set: $fear to $fear + 12) (set: $4HLamp to true) [[Turn the lamps back on|Node 4H - Turn lamps back on]] [[Continue|Node 4H]](display: "FearMeter")You tried to toggle the switch, but it doesn't do anything... (set: $fear to $fear + 3) [[Keep turning the lamp back on!|Node 4H - Turn lamps back on]] [[Continue|Node 4H]](display: "FearMeter")(if: $2BBtnProg < 4)[ Which button should you push? |choice1>[ (link: "Red")[ (if: $2BButtons is 1)[(set: $2BButtons to 2)](else:)[(set: $2BButtons to 0)] (set: $2BBtnProg to $2BBtnProg + 1) (goto: "Node 2B - Buttons") ] ] |choice2>[ (link: "Blue")[ (if: $2BButtons is 0 or $2BButtons is 2)[(set: $2BButtons to $2BButtons + 1)](else:)[(set: $2BButtons to 0)] (set: $2BBtnProg to $2BBtnProg + 1) (goto: "Node 2B - Buttons") ] ] |choice3>[ (link: "Green")[ (set: $2BButtons to 0) (set: $2BBtnProg to $2BBtnProg + 1) (goto: "Node 2B - Buttons") ] ] |choice4>[ (link: "Yellow")[ (if: $2BButtons is 3)[(set: $2BButtons to 4)](else:)[(set: $2BButtons to 0)] (set: $2BBtnProg to $2BBtnProg + 1) (goto: "Node 2B - Buttons") ] ] ](else:)[ (if: $2BButtons >= 4)[ Somewhere, you feel a rumble with your tree spirit senses...](else:)[ The button panel buzzes and flashes red.] [[Continue|Node 2B]] ]The door suddenly revealed a toothy maw! It brutally ate you alive! Ending 1: The Mimic [[Restart|Start]](display: "FearMeter")(if: $fear < 40)[It won't budge... the door remains shut. [[Continue|Node 4D]] ](else:)[The door opened! How? You don't know, and that mildly creeps you out... [[Continue|Node 4J]]] (display: "FearMeter")Area 23: You came into a room, lit by a soft blue fluorescent light. In the middle of the room is a cabinet. There's also a TV, a work table with a laptop on top of it. In the other corner, a bed. The doors in these room suddenly sank to the floor! You're now in a room without any doors... You saw a contract laid out in the laptop. *Hello, Rien. If you promise to stay, we will provide you food and water. That way, you do not have to worry about starving or getting thirsty ever again. Entertainment is provided as well. What do you say? Do you accept our agreement?* [[Yes]] [[No]](display: "FearMeter")You agreed to the contract. Then, the walls where the doors sank into was replaced by feeding tubes. After all, it's not that bad right? You have entertainment, food, water, everything you need is in here... You feel that you're life will be good... until your food came... [[Continue|Node 4J - Ending 2 - 1]](display: "FearMeter")After clicking "No", the door rises back up. Not only that, you also felt a slight rumble in the ground. You can sense it with your tree spirit's senses... You were once again met with 2 familiar choices... (set: $4JRejected to true) [[Go left|Node 3B]] [[Go slightly more left|Node 4B]](display: "FearMeter")A sweet, juicy steak was sent to your room. The fragrance... the spice... it was delicious... But you're a tree spirit, and you can't eat meat... Just a lick is enough to give your tongue an inflammation and upset your stomach... can you even imagine what *eating* it would be like? [[I'm hungry! If it's a steak they give, it's a steak I'll eat!|Ending 3]] [[Wait for non-animal food.|Ending 2 - 2]]You're hungry, you can't wait for non-animal food. And so, you ate the juicy steak. Things were fine in the first 2 hours. But after that... you started to cough out blood, you felt a burning pain from your stomach and your heart. Your headache worsens each passing second. And then, the pain was simply too much to bear... and you slipped away. Ending 3: Death by Juicy Steak [[Restart|Start]](display: "FearMeter")You skipped the first meal, but your second meal was the same thing: Juicy steak. Your third meal was the same... Your fourth meal was the same... Your sixth meal was the same... Your fifteenth meal was the same... It's been 5 days... do you still wait for non-animal food? [[I can't just keep waiting. I'll have to eat the steak...|Ending 3]] [[Continue waiting for non-animal food.|Ending 2 - 3]](display: "FearMeter")Another 5 days have passed... you were still given steaks as your meal! By now, you should've realised that you're not getting anything else other than steak... [[I need to eat now!|Ending 3]] [[Continue waiting for non-animal food.|Ending 2 - 4]]After 33 days, you were still getting steaks! There's about 101 of them in the room now. You really regret agreeing to them. Eventually, you blacked out from malnourishment. The starvation was too extreme. And unfortunately, you did not wake up ever again. Ending 2: Steak Out [[Restart|Start]]You sit within the mushrooms. After a while, the floor suddenly collapsed! When you wake up, you once again saw your beautiful forest. What happened to those room you were in? You're not sure... but perhaps some things aren't meant to be understood. What's important is that you have escaped! As you take a step, you can feel the grassy patch beneath your feet, the beautiful skies above and the animals singing. You are back where you truly belong. **The end.** [[Restart|Start]](set: $maxFear to 100) <div id='fear-bar'></div><script>updateFearMeter($fear, $maxFear);</script> (if: $fear >= $maxFear + 15)[ (goto: "TREE ENDING") ]You feel your little limbs stiffen... your thoughts slow... the hallway... it feeds off your fear... "WAIT—!" you yelped, but it's too late... (link: "Try to resist")[ You're too slow. The hallway laughs. **You are now a tree.** Ending 4: Rien the Tree ~~Spirit~~ [[Restart|Start]] ] You glitched into the darkness. Out here, it's just a vast, infinite black void. No stars, no galaxies, nothing... Ending 5: Black Void [[Restart|Start]]